Category A: PhysX feature demos
Within this there are five different sub-categories to choose from. You can send entries for any of
these categories and there are no limits on how many you choose to enter.
Feature demo prizes
1st Prize in each category win a GTX260
Top two Preview versions each win a 9800GTX
| Category |
Description/Objective |
Max Zipped Size |
Deadline |
| Fluids |
PhysX using a technology called SPH - Smooth Particle Hydrodynamics. This is a long name which means simply mind blowing fluid effects. This demo should feature fluid simulation in a creative and visually stunning way. |
5 Megs |
Preview date: July 20th 2008
Final date: August 31st 2008 |
| Cloth |
The cloth features in PhysX are very extensive. Cloth is very versatile, from capes or window drapes to deformable metal effects. Use you grey matter and come up with a smart way to show what you can do with cloth. |
5 Megs |
Preview date: July 20th 2008
Final date: August 31st 2008 |
| Rigid Bodies & Force fields |
Rigid bodies are used extensively in games these days. PhysX Force fields allows the creation of dynamic 3D forces, like wind or magnetic attraction. This Demo should leverage both technologies in a creative way. |
5 Megs |
Preview date: July 20th 2008
Final date: August 31st 2008 |
| Soft Body |
This new technique is so fresh it hasn't been used in mainstream games - so here's a chance to do some seriously lead edge stuff, just use your imagination. Perhaps a slow puncture on a truck or jelly building blocks, show us what you can do! |
5 Megs |
Preview date: July 20th 2008
Final date: August 31st 2008 |
5 Meg size does not include the DBPro runtime DLLs. The 5MB limit excludes
the size of the main executable, so for example if your demo is 4.5MB in media and a 7MB Dark
Basic Pro executable, it will not be rejected. You should not include any media or link to
unofficial DLLs in the DBPro executable and build with the 'normal EXE' compile mode.
Submission details
July 20th 2008
First versions must be submitted by 20th July with your details of how you plan to develop the final version.
NVIDIA will feedback to you at this stage to provide positive direction. At this point in time, NVIDIA may
potentially include some or all demos on the July driver update which will be available to 100’s of millions of users.
The top 10% entries will be announced at this point.
August 31st 2008
Your demo must be fully complete and submitted by this date.
The current feature demos that are released with the PhysX drivers are shown here;


These represent the minimum standard for entry - we are sure talented users from our community
can blow these away and show us some awesome physics fun!
We have supplied you with the DBPro source code to these demos.
You can adapt the source code to make more compelling versions or just use it to learn how the
commands work.
Category B: PhysX Über demo
| Category |
Description/Objective |
Max Zipped Size |
Prize |
Deadline |
| PhysX Über demo Phase 1 |
These demos should "knock our socks off". They should use all core PhysX features (fluids, cloth, force fields, soft & rigid bodies). |
No limit |
1st Prize: NVIDIA 790i Motherboard + GTX280
2nd Prize: NVIDIA 790i Motherboard + GTX260
3rd Prize: NVIDIA 9800 GTX
|
July 31st 2008
All entries must be submitted in their preview development state along with plans for final versions. TGC and NVIDIA will rate and provide feedback. |
| PhysX Über demo Phase 2 |
More time is available in this phase 2 of the Über demo competition. Time to really show off what you can do with PhysX. |
No limit |
August 31st 2008 |
Get Hired!
All winners of the Feature and Über competitions will be considered for potential
contractual work with NVIDIA to produce more physics demos. NVIDIA are keen to show the gaming
world what's possible with their high powered graphic cards and their new PhysX technology. DBPro
and Dark Physics users are ideally positioned to take advantage of this unique opportunity.